Why is nunu good




















About the Author. I am a good player I think and I know how stuff works. I play Nunu when I feel like carrying my team really. You might not think Nunu can carry but the way I think of it, stealing drakes, taking drakes, taking jungle objectives, and getting those boosts really help, your teammates will really love you when you pick Nunu as it shows you want to win especially in ranked. N unu is a great pick in ranked and he's pretty easy once you play him for a good couple of games. You ran into the enemy champs and then you win.

You have 2 smites, your q and your regular smite so if you get the Drake, Baron, or Rift stolen from you, you should be ashamed of yourself. You don't have to be but im sure your teammates will not be happy if it's a ranked game. I've witnessed that before, I couldn't hold in my confusion for the slip up. You aren't very tanky early game and you don't have much dueling power, so don't go trying to start 1 v 1's that you can't win. There is little chance that you will win a 1 v 1 early game in pretty much any situation.

If you get into a fight and your being tracked and hunted down, just run, farm and run. Like in those movies, pick up as much gold and jewels as you can before the floor crumbles away or something. But you have to of course make sure you get away with it too. If you argue that I would like to know who you would say is a good Objective taker. Nunu's Abilities. This move will heal you and deal immense amounts of true damage to minions and monster.

T his is very hard to stop and not many champions can stop this and this is a good scuttle bug engage for you and it allows you to get around the map faster early and later in the game.

Of course if you get rooted your snowball will just float away and if you get cced that makes you stop moving you will get you snowball thrown away but you need really good skillshot aim to hit you if your going really fast.

Snowball Barrage is not much of a damage dealing move and it shouldn't ever be doing a lot of damage, this is good for taking scuttle bug if you miss your snowball and this is good for pounding cc on lots of enemy champions that are near you. The way this works is you throw snowballs at people and if you hit someone and they are in the circle around you, a couple seconds later if they are still in the circle around you they get rooted.

Good for cc purposes really. Absolute Zero is a very powerful but vulnerable ultimate. You have to channel this while sitting still and like all other channels if you get displaced, or any form of hard cc comes in contact with you while your channeling you will be shut down and it will explode but depending on how long you channeled it it could a decent amount of damage or it could be canceled so fast you wonder if you activated it at all.

General Objective Facts. Dueling - You track down the enemy teams Jungler to fight them and kill them usually resulting in them not getting their powerspikes and you winning the game by any means necessary. Objective Taking - You take Drakes, the rift heralds, Barons you know which objectives to prioritize in any given situation. Ganking - You keep up in level while helping your team snowball and thrive as efficiently as possible, this is hard for a decent amount of people to do as it takes some experience to know how to be efficient.

You just counter-jungle them at level two, and stay on the jungler all early game while letting your laners know to push to have an easier laning phase. A lot of Nunu's strengths, according to Porpoise, were based on the Cinderhulk addition. Since it was a tank meta, you had to shred through the front with your AP carry.

But even more important than Azir access is what jungler the enemy team opts for. If their weaknesses are in that area, we'll probably pick Nunu. Trademarks belong to their respective owners. All Rights Reserved. You can just build support in the jungle and see how it goes - Redemption, Knight's Vow, Zeke's Harbinger, and Shurelya's Reverie are fine items - your Q and Cinderhulk kill camps for you. Knock yourself out. League of Legends Wiki.

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Tales of Runeterra League Animation Workshop. Lux Warmother Zed. You basically become this terror with a giant snowball, rolling all around the Rift and constantly ganking your lanes and poking at your enemies. It is here where Nunu shines the most; as an extremely fast, pretty tanky monster who runs around the map feeding his teammates kills. Nunu starts to fall off towards the late game, but only in the sense where his stats are not as strong in the late game as they were in the late game.

You should reliably be drafting Nunu when you have hyper carries who can capitalize on the CC you dish out Lucian, Darius, etc. Other than this, you should be running around the map constantly: warding important jungle spots, calling out summs, and generally working towards objectives. Nocturne : You just run over this poor guy. Amumu: His engage relies on front-heavy CC, and your snowball acts as a deterrent.

Additionally, the move speed boost you get should be enough to knock him off. From there, your pestering with your Q and Es should be enough to get rid of the mummy. Auto you to death? Graves: Nunu is a particularly great pick against Graves; not only can you match the early game aggressiveness, but when Graves begins to inevitably fall off duty to his auto-attack inconsistencies, you will be there to establish dominance.

Master Yi: It comes down to how good the Yi is; a good Yi will be able to utilize his Q to dodge your W and his W to counter your E, while a bad Yi will run straight into the snowball and just instantly get pummeled to death. Assume that the other jungler is better, however, and play safe around the Yi until you can figure him out more. These five junglers can put an absolute pain in your pathing. Shaco: You are a big giant monster; he is a small little clown.



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